Miscellaneous

What is platform dependent compilation?

What is platform dependent compilation?

Unity includes a feature called Platform Dependent Compilation. This consists of some preprocessor directives that let you partition your scripts to compile and execute a section of code exclusively for one of the supported platforms.

What is Unity_wsa?

UNITY_WSA. Scripting symbol for Universal Windows Platform.

What is #if Unity_editor?

Using #if UNITY_EDITOR will actually run the code, only in the editor, by that it means both edit and play mode. The code inside the block, won’t be included in the build – that’s what I understood. I’m gonna try and build my game, and see if I get anything from inside those blocks… -1.

How is unity compiled?

To compile C# source code in a Unity Project, the Unity Editor uses a C# compiler. The Editor passes a default set of options to the C# compiler. To pass additional options in your project, see the documentation for Platform Dependent Compilation.

What is mean by preprocessor directive symbol?

Preprocessor directives are lines of the source file where the first non-whitespace character is # , which distinguishes them from other lines of text. The effect of each preprocessor directive is a change to the text and the result is a transformation of the text that does not contain the directives nor comments.

What is WSA in unity?

This page details the Player Settings specific to Windows Store Apps.

How use #define in C#?

#define lets you define a symbol. By using the symbol as the expression passed to the #if directive, the expression evaluates to true . You can also define a symbol with the DefineConstants compiler option. You can undefine a symbol with #undef .

What language does Unity compile to?

C#
Unity uses Mono, which is a cross-platform implementation of Microsoft’s . NET framework. C# is the primary language of . NET, and all of Unity’s libraries are built using C# code.

Does Unity compile to C++?

When building a project using IL2CPP, Unity converts IL code from scripts and assemblies to C++, before creating a native binary file (.exe, apk, . xap, for example) for your chosen platform.

Is #include A preprocessor directive?

The #include directive tells the C preprocessor to include the contents of the file specified in the input stream to the compiler and then continue with the rest of the original file. Header files typically contain variable and function declarations along with macro definitions. But, they are not limited to only those.

What are platform directives in Unity?

Platform #define directives. The platform #define directives that Unity supports for your scripts are as follows: From Unity 2.6.0 onwards, you can compile code selectively. The options available depend on the version of the Editor that you are working on.

How to compile code on 64-bit platforms in Unity?

#define directive for 64-bit platforms. You can also compile code selectively. The options available depend on the version of the Editor that you are working on. Given a version number X.Y.Z (for example, 2.6.0), Unity exposes three global #define directives in the following formats: UNITY_X, UNITY_X_Y and UNITY_X_Y_Z.

How do I test my precompiled code in Unity?

First of all, select the platform you want to test your code against by going to File > Build Settings. This displays the Build Settings window; select your target platform from here. Select the platform you want to test your precompiled code against and click Switch Platform to tell Unity which platform you are targeting.

What is unity WebGL build option?

The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. More info See in Glossary. #define directive for the Facebook platform (WebGL or Windows standalone). #define directive for calling Unity Ads methods from your game code.